SCREW OUTBOLTS AND NUTS

A FIELD GUIDE TO THE CRAZYGAMES BUILD

How to play: one click per screw

There is one verb in this game. The rest is order: which screw you take, and whether its container has room.

Close crop of the level 1 HUD: the Level 1 chip, a yellow container with one screw and two empty circles, a red container with three empty circles, the green play button, and four brown spare holes.
What this shows the counters that decide everything: three slots per container and four spare holes. Captured 2026-11-07 Client web build 2026-11-07 Plate 3

The verb

Click a screw. That is the entire control scheme we have found. There is no drag, no swipe, no keyboard step: on level 1, clicking a yellow screw moved it into the yellow container in one frame.

A screw can only go three places:

  1. Into its own container, if that container has an empty slot.
  2. Into a spare hole, if it does not.
  3. Nowhere, if the spare holes are full - the second tutorial line says that is a loss.

The counters

What clearing a container looks like

When the third screw goes into a container, the entire container disappears from the HUD and the progress bar gains a segment. The next wave of containers slides in - on level 1 that was blue and brown, arriving the moment red cleared.

That is the trap for a first-time player: the board still had more colours on it than the containers could take, so the order you take them in decides whether the spare holes survive.

A worked example

Level 1, in the order that worked:

  1. take the three yellow screws - the yellow container fills and vanishes;
  2. take the three red screws - red vanishes, blue and brown arrive;
  3. take the three blue and three brown screws;
  4. the board empties, the play button becomes the only thing left, and pressing it shows LEVEL COMPLETED! with a coin worth 100.

Not tested

The order rule in one line

If the colour is not on the HUD, do not take the screw. That single habit is the difference between a cleared board and four filled spare holes.

Last checked against the client: 2026-11-07 · client web build 2026-11-07