A FIELD GUIDE TO THE CRAZYGAMES BUILD
The four spare holes
They are the only buffer between a bad order and a lost level, and the client says so in plain words.
What they are
Under the containers sit four brown dots. They are not a colour and not a container: they are temporary parking for screws whose colour is not currently on the HUD.
The client states the penalty itself, in the second tutorial bubble of level 1:
"If all the additional holes are filled, you will lose."
That is the only warning the game gives, and it is the single most important rule on this site: the spare holes are a life bar, not storage.
How to not fill them
Three habits, all from the run we completed:
- Only take a screw whose colour is on screen. If there is no container for it, leave it bolted.
- Clear a container as soon as it is reachable. Every cleared container frees its colour and lets the next wave in, which is what unblocks the screws you had to skip.
- Count the holes before a greedy move. With four holes, three same-coloured screws you cannot place is already a losing line if the fourth hole is occupied.
What a spare hole looks like when used
We saw the empty state and the untouched state, but our run never parked a screw: the level 1 boards are built so that every colour on the water has a container on the HUD by the time you can reach it. The used state - a screw drawn inside one of the four dots - is inferred from the HUD layout rather than photographed, and this page will be rewritten with a frame once we cause it deliberately.
Not tested
- The exact failure screen and its wording when the fourth hole fills.
- Whether a full set of spare holes can be emptied again by filling a container.
- Whether later levels give more or fewer than four holes.
Why the holes are brown
They carry no colour, which is exactly the point: any screw can sit in one, so the hole tells you nothing about which colour is short. You have to know that yourself.
The cost of one careless click
A spare hole is cheap to spend once and expensive to spend four times: there is no way back from a full set, and the level does not warn you again after the second bubble. If you are unsure whether a colour is live, click a screw of a colour you can already see in a container first. That click always pays, and it costs you nothing but a second.
Last checked against the client: 2026-11-07 · client web build 2026-11-07