SCREW OUTBOLTS AND NUTS

A FIELD GUIDE TO THE CRAZYGAMES BUILD

The four spare holes

They are the only buffer between a bad order and a lost level, and the client says so in plain words.

An empty level 1 board: the water is clear, every plate has fallen away, and the four brown spare holes sit unused beneath the play button.
What this shows the four holes still empty at the end of our run - the buffer we never had to spend. Captured 2026-11-07 Client web build 2026-11-07 Plate 5

What they are

Under the containers sit four brown dots. They are not a colour and not a container: they are temporary parking for screws whose colour is not currently on the HUD.

The client states the penalty itself, in the second tutorial bubble of level 1:

"If all the additional holes are filled, you will lose."

That is the only warning the game gives, and it is the single most important rule on this site: the spare holes are a life bar, not storage.

How to not fill them

Three habits, all from the run we completed:

  1. Only take a screw whose colour is on screen. If there is no container for it, leave it bolted.
  2. Clear a container as soon as it is reachable. Every cleared container frees its colour and lets the next wave in, which is what unblocks the screws you had to skip.
  3. Count the holes before a greedy move. With four holes, three same-coloured screws you cannot place is already a losing line if the fourth hole is occupied.

What a spare hole looks like when used

We saw the empty state and the untouched state, but our run never parked a screw: the level 1 boards are built so that every colour on the water has a container on the HUD by the time you can reach it. The used state - a screw drawn inside one of the four dots - is inferred from the HUD layout rather than photographed, and this page will be rewritten with a frame once we cause it deliberately.

Not tested

Why the holes are brown

They carry no colour, which is exactly the point: any screw can sit in one, so the hole tells you nothing about which colour is short. You have to know that yourself.

The cost of one careless click

A spare hole is cheap to spend once and expensive to spend four times: there is no way back from a full set, and the level does not warn you again after the second bubble. If you are unsure whether a colour is live, click a screw of a colour you can already see in a container first. That click always pays, and it costs you nothing but a second.

Last checked against the client: 2026-11-07 · client web build 2026-11-07