SCREW OUTBOLTS AND NUTS

A FIELD GUIDE TO THE CRAZYGAMES BUILD

Level 1, frame by frame

One level, ten frames, and the completion screen worth 100 coins. This is the only level we can document from a finished run.

The level completion screen: LEVEL COMPLETED in green, a gold coin beside the number 100, and a green Next button, with the game dimmed behind it.
What this shows what a cleared level pays: LEVEL COMPLETED, one coin, 100. Captured 2026-11-07 Client web build 2026-11-07 Plate 6

The shape of the level

Level 1 gives you a plate shaped like three green lobes joined by a purple stem, floating in a strip of water. Bolted to it are screws in five colours. The HUD starts with two containers, yellow and red, which is two colours out of five - the rest of the board is bait until the second wave.

The run

  1. Bubble one. "Fill all the containers to pass the level." Press Next.
  2. Bubble two. "If all the additional holes are filled, you will lose." Press Next.
  3. Take the yellows. Three screws, one click each. The yellow container fills on the third and vanishes; the Level 1 chip grows a green segment.
  4. Take the reds. Same again. When red goes, the HUD swaps to blue and brown and the plates start falling - three green lobes drop out of the frame during the change.
  5. Take the blues and browns. Blue fills before brown in our run; brown clears next; the last screw on the purple stem goes last.
  6. The board empties. Water only. The green play button is the only thing left to press.
  7. Press play. LEVEL COMPLETED! with a coin and 100, then Next.

What the level taught us

What we have not seen, and will not pretend to

Not tested

The ten frames

Every step above has a frame in the project's research folder, from the first tutorial bubble to the coin on the completion screen. Nothing in this write-up comes from memory alone.

Last checked against the client: 2026-11-07 · client web build 2026-11-07