SCREW OUTBOLTS AND NUTS

A FIELD GUIDE TO THE CRAZYGAMES BUILD

The gear panel, and what the Menu button actually does

There is one panel in the build, and it is four items tall. Two of them are toggles that are already on.

The Settings panel: a pink title bar with Settings and a white cross, a Music row with a green toggle, an Effects row with a green toggle, and a pink Menu button.
What this shows every option the client offers a player mid-level: two sounds and a way out. Captured 2026-11-07 Client web build 2026-11-07 Plate 20

How to open it

The grey gear sits in the top right of the HUD, opposite the restart arrow. Clicking it pauses the board, darkens it, and shows the panel. The board behind stays exactly where you left it, plates and all, which is a useful reminder that the level state lives in the HUD rather than in the animation.

The four items

itemcontrolstate when we opened it
Musictoggle, green when onon
Effectstoggle, green when onon
Menupink button-
(close)white cross in the title bar-

Music and Effects are separate, which implies the soundtrack and the click sounds can be silenced independently. Both were on by default.

What Menu does

Menu does not open a level select. It returns to the title card: the three-line logo, the five coloured screws on grey pegs, and a faint TAP TO PLAY under the logo.

That is the whole reason this page exists. A player who expects a level map after clearing a level is looking at the wrong screen: the build has no map, and the title card is the menu. Clicking a screw on that card is how you start or resume.

What it does not show

No level number, no star count, no coin total, no achievements, no settings persistence toggle. The panel is as small as it looks. Anything else the game tracks is being tracked off screen, or not at all.

Not tested

Last checked against the client: 2026-11-07 · client web build 2026-11-07