SCREW OUTBOLTS AND NUTS

A FIELD GUIDE TO THE CRAZYGAMES BUILD

How we test, and what we refuse to claim

One rule: a sentence goes on a page when a frame from the client is behind it, and it says so when nothing is.

The board collapsing after the red container cleared, with the HUD already showing a blue and a brown container instead.
What this shows the kind of moment a claim needs: a frame that could not be produced from memory. Captured 2026-11-07 Client web build 2026-11-07 Plate 9

The instruments

what we claiminstrumentsize
a screw goes to its colour containerclick, then compare the HUD crop1 screw, 1 frame
containers hold threethe three circles drawn in the HUDevery level so far
a container vanishes when fullbefore and after frames of the same board2 clears (yellow, red)
containers arrive in wavesHUD crop after the second clear1 swap observed
the spare holes are a loss conditionthe client's own tutorial linequoted verbatim
a level pays 100 coinsthe completion screen1 frame

The method

  1. Play with the browser's remote debugging port open, so every click is a scripted click rather than a memory of a click.
  2. Capture the whole window, then crop to the game card, so the plate is the game and not the portal.
  3. Compare crops of the HUD before and after a single action when the change is small.
  4. Write the page from the frames, then read the page back against the frames.

What stays off the pages

Why the Not tested lists are long

Because they are honest. A guide that says nothing about the second level is more useful than a guide that describes it from a guess. Every page here has a Not tested list, including this one.

Not tested

Last checked against the client: 2026-11-07 · client web build 2026-11-07