A FIELD GUIDE TO THE CRAZYGAMES BUILD
The screen behind Menu: a level list, not a title card
For two rounds we reported that this build had no level select. It does. It appears after a reload, behind a login prompt, and it is the only way back to a level you have already reached.
How we found it
We had written, twice, that Menu returns to the title card and that the build has no level
select. Both were wrong. The title card with five screws is the very first load; after the game has
started once, the page reloads into this screen instead.
The login prompt sits on top of it, so the trick to seeing it is to dismiss Continue as guest rather
than click through it.
What is on it
| where | what | what we know |
|---|---|---|
| top left | a coin chip reading 100 | the balance, matching the level completion reward |
| left column | a gold medal, a desk calendar | not opened |
| centre | circles numbered 5 4 3 2 and 1 under them, then Play | the level list; 2 was ringed in green |
| right column | a gear, a piggy bank, a colour wheel, a clipboard with a tick | gear opens Settings; the other three were not opened |
The ring around 2 is the strongest signal on the screen: it is the level the session had reached, and
it is drawn in the same green as the Play button rather than in the dark blue of 3, 4 and 5.
What the numbers mean
The circles above the current one are drawn in a plain dark ring; the current one is green. We clicked
3 on a fresh visit and nothing happened: no level started, no prompt, no change to the ring. So
on this save the higher numbers are not a way in.
They are numbered upward from 1, which suggests the list either scrolls or continues past five once
the earlier levels are cleared. We have not cleared level 2, so we cannot say which.
Why this page exists
Because the corrected claim is worth more than a silently edited sentence. A guide that says "there is no level select" sends a reader looking for a menu that is one reload away. The wrong claim is recorded here, with the frame that disproves it.
Not tested
- Whether the circles become clickable after their level is reached;
3did nothing on a save sitting on level 2. - What the medal, calendar, piggy bank, colour wheel and clipboard screens contain.
- Whether the level list is longer than five.
- Whether the ringed level is "current" or "highest unlocked".
- Whether the coin balance survives a reload; the
100shown was earned in the same session.
Last checked against the client: 2026-11-07 · client web build 2026-11-07